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In kolossium system i have always noticed that a team with a feca has always more chances of winning than opponent team. the reason is that shields block a lot of damage and players with hammer,dagger,staff and wands couldn't do much damage to them cause most attacks don't penetrate much. Also most classes don't have unbewitchment spells.
A scenario I would like to present :
Feca turn 1 : He can get all/required armour to him/team and if opponents got daggers/hammer/staff/wand then their attacks...
I am here to discuss some of the truth thats bitter but we all digested it.
1. Descriptions of xelor and other classes have been changed multiple times just to make people opposing the change that ------"what am i fighting for?!, more ap reduction :blink:, dofus site itself says that xelor is preventing movement, positioning and damage"
not the above description was never xelor, its to shut up those who are still fighting to keep xelor as it is.
2. the other way to bring change is to make a class...
I say percipitation should give iop a bleeding stage(or wounded stage) where iop keep reducing max hp by (5% or 2%) for the first time cast for next 6 turns, the bleeding should stack if iop keep casting percipitation contineously every alternate turn.
this way if some character makes him low hp and keeps running , he can get some benefit.
and iops can still gain vitality and reduce risk from death by percipitation. if iop becomes low hp the effect of the bleeding will be reduced but still be...
A scenario I would like to present :
Feca turn 1 : He can get all/required armour to him/team and if opponents got daggers/hammer/staff/wand then their attacks...