Incorrect login details.Your account is permanently bannedYour account has been locked for security reasons. Contact Support.DeletedBrute forceYour IP address has been blocked. This may be because you're logging in on a public network and/or you're using a proxy/VPN.This Ankama account is protected by the Authenticator.
Open the Authenticator application.
Select your account.
Select ''Unlock.''
You will have 30 seconds to retype your account information.
This feature is not available for your community.This Ankama account is protected by Ankama Shield. To link this account, please deactivate Ankama Shield in your Ankama Account Management center. We highly recommend you activate the Ankama Authenticator, since it is compatible with Steam.Your Ankama account must be certified.This Ankama account is already linked to a Steam accountYou failed the anti-robot verification. Please try again.Your parent or legal guardian refused your registration. This account will be deleted within 15 days of registration.Login not allowed: your IP address is hidden.
Please see our FAQ for more information.
Lots of people hate summons in PvM, and also say that osamodas are the weakest class etc.
The problem is that the summons get only 1% per level of the summoner, while any character gets 5 characteristic points, which will mean 5 to 2% of damage depending on the soft cap, and access to new equipment.
So I thought about a possible solution: equipment with +damage to summmons, same way as there are +damage to traps.
Please post your opinoins about my idea
Im an osamodas level 44, and I dont know if I should spend my spell points into boar. Can someone tell me if its a good summon to raise to level 5, or if its good lo teave it half or not leveled?
AngryBeardIvI|2012-06-14 12:06:02Yes, yes you can. Monster erosion is not capped.Monster erosion is the reason is the reason they capped erosion in the first place.
As for erosion pvm, I think this screenshot speaks volumes. Just think in tengu/snowfoux mobs you can get a stacked 200% erosion not effected by the cap because they are monsters. Not to mention in this exmple the stacking of erosion from the klump.
Criersise and air your opinion all you want. The math and practical data don't lie.
Reason for edit: typo's and erosion point. You can't get over 50% erosion, no matter the source.
The problem is that the summons get only 1% per level of the summoner, while any character gets 5 characteristic points, which will mean 5 to 2% of damage depending on the soft cap, and access to new equipment.
So I thought about a possible solution: equipment with +damage to summmons, same way as there are +damage to traps.
Please post your opinoins about my idea