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Member since 2009-09-15


calvinhaynes hasn't written a personalized description yet
Status : Former subscriber

Activity on the dofus Forum

By [Ankama]DOFUS - 2019-02-20 17:58:00 in Enutrof
16 5028
I have been with this game for a long time.  Back when running thru the tree dungeon was a terrible task and disconnecting in the middle of a dung was the end for the entire party, but common.  I have always played enu period.  I have always liked its versatility and its ability to be creative in combat.  I hated you taking away the bags teleport and I hate that you have taken away chest's drops.  I worked many years to get chest and dopple.   Only to see my efforts in vain!  I took years...
By [Izmar] - 2014-03-24 18:15:00 in General Discussion
47 7159
we intend to continue in this direction while experimenting with new concepts... yep this means many frustrated hour and unwinnable fights til some pull there head out of the "dark hole". this has been proven time and again over the course of many updates. As far as it used to be harder , duh when half your team gets disconnected and you have stupid maze rooms its gonna be harder. Not much content for he single player nope just full teams.
133 12957
Look I understand the changes being made and I absolutely adore the fact that you are changing. Without change a game becomes stagnant and lack luster. At the same time as a player I am still forced to endure your failures and triumphs. I like the fact that you have set a direction and goal, but I was reminded of the disconnect issues of 1.26 and server roll back of 1,29 with this particular misstep.
My point being with a beta server and play testing why do I have to be burdened with design mistakes...