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YasaiTsume's Ankama Profile

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Member since 2014-09-23

Introduction

YasaiTsume hasn't written a personalized description yet
Status : Former subscriber

Characters

Moobve Sram Lvl 191 Remington
Moobve Sram Lvl 191 Remington
Moobve Sram Lvl 191 Remington
Everything Is Icecream Ecaflip Lvl 133 Remington
Everything Is Icecream Ecaflip Lvl 133 Remington
Everything Is Icecream Ecaflip Lvl 133 Remington
Antioch Holy Hand Grenade Iop Lvl 90 Remington
Antioch Holy Hand Grenade Iop Lvl 90 Remington
Antioch Holy Hand Grenade Iop Lvl 90 Remington

Activity on the wakfu Forum

By YasaiTsume - 2018-03-29 20:09:16 in Sacrier
1 872
If we can't have Cling, can we have something similar to Cling?

Why not allow Flame Return to be set into a "passive-active" state while the Punishment is in effect?

When a killing blow KO's a Sacrier, Flame Return is immediately released around him. 

If Flame Return kills any enemy around the Sacrier, he is immediately revived, healing him for 50% of Flame Return damage dealt.
By YasaiTsume - 2018-02-15 11:20:05 in Sram
2 861
Invisible Characters traveling through Fog Trap trigger Smoke Assault on arrival.

Smoke Assault deals X damage to enemies caught in AoE of 3 x 3 and blankets the area in smoke.

Invisible Characters retain their Invisibility after dealing damage while in Smoke.

Smoke lasts 2 turns and Invisibility dispells as soon as smoke ends and applies Invisiblity debuff.
By YasaiTsume - 2018-01-22 03:47:25 in Enutrof
4 1040
I would just make it simple by having 1 skill from each branch pop out a mine onto a free space around the target.

Then the other branch skills have Unique AoE shapes to trigger multiple mines of different types to either deal bonus damage, debuff or move the target(s) based on how many mines hit along with the target with the AoE.

There will also be a passive that multiplies the damage of the spell according to how many mines are used to to boost the spell, in exchange for doing less damage when...