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Member since 2007-02-03


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Last login: 2014-10-05

Activity on the dofus Forum

By [Nerodos] - 2017-03-14 21:40:35 in Sacrier
21 6484
Yeah like a fogger which is fine i guess but the key thing to a sac was the sac gets hit and benefits from it.
cuts for power..

Why not instead make 1 spell per element = self harm but that self harm gives a scarier a unique buff?

OR each punishment gives a sac a bonus the following turn like 1s damage, other is heals and the other is resistance?

Im not sure but the function of a sac should still be the same 'gain from an attack' sacs are suppose to have the best life expectancy. others fear attacking...
43 5639
The only thats missing is the fear of hitting a sac due to buffing it.
now theres 0 fear as sac gains nothing from taking damage until below 50% which splits up into 3 roles so really and truly
its not that much of a gain but the make over works well for the new sac but its definitely not true to its powerful nature which is hit me and i will hit you harder each time.

can't you still fix this because a sacs gameplay literally based itself on taking blows. yes the game has changed but surely this...
15 1696
The sac revamp is fine except the mindset of a sac.

before using a punishment was a sacs idea of being a meat shield. the only class that accepts damage whilst the rest do not. every time a sac takes damage it gets an improvement/buff. its offensive behaviour was its greatest defence.

Now a sacs mind set is to balance 50% hp or maintain full hp (pain share optional).

in order to do damage the sac must fear taking damage from flayed mans punishment if left one. only 1 punishment gives 15% damage...