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Introduction
Hihi, I'm Shilhi, a level 55 Water Feca from Sufokia. Hopefully 55 levels is enough to get an idea on how a class works.(At the least a build or two for a class). I think Feca is a good class to solo with, as well as decent to party with. But they don't seem to be a "must have in party" class. Fecas are defensive in nature, focusing on punish enemy actions(Earth/Fire/Spell Rebound), supporting allies(Water/Earth), and dealing situational damage(Fire/Explosive Glyph).
And how many turns does it take to set up those three glyphs? Two turns? You can do it in one turn with Bubble glyph, but you'd need an air weapon to make use of it. (Unless you have a 9AP build for 3x Drip glyphs, Steam and Avalanche are out of the question for one-turn 3 glyph set ups)
By that time I'm pretty sure your enemy will be in your face or already hurting you quite a bit, depending on their class. And there's some classes, like Sacriers, that just won't let you set up due to their movement...
Water glyphs + Pacification = more damage
Earth glyphs = more attacks/more range
Now, bows are typically 5 AP right? I would say that with D-orb glyph it's pretty easy to get 10AP. So when using a bow you could attack 2x easily, and without burning through WP like Pacification would. It also makes double Crashing Wave/Avalanche/other5apskill pretty easy to do as well.
I'm not saying your strategy is bad, it's good for high damage, and would be pretty damn good...
Hihi, I'm Shilhi, a level 55 Water Feca from Sufokia. Hopefully 55 levels is enough to get an idea on how a class works.(At the least a build or two for a class). I think Feca is a good class to solo with, as well as decent to party with. But they don't seem to be a "must have in party" class. Fecas are defensive in nature, focusing on punish enemy actions(Earth/Fire/Spell Rebound), supporting allies(Water/Earth), and dealing situational damage(Fire/Explosive Glyph).
Remember: I do...