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Member since 2011-11-03


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Wirled Iop Lvl 215 Rubilax
Play Fool Eniripsa Lvl 215 Rubilax
Wyreless Pandawa Lvl 215 Rubilax
Wilda Sadida Lvl 205 Rubilax
Sightless Cra Lvl 202 Rubilax
Symplistic Masqueraider Lvl 199 Rubilax
Draconless Osamodas Lvl 9 Rubilax
Bombless Rogue Lvl 6 Rubilax
Actionless Xelor Lvl 6 Rubilax

Activity on the wakfu Forum

1 135
Relic sublimations:  Heartbreaking blood: Recoil reduced from 15% to 10%. Robust: 100% of the bearer level in barrier. Max. 3 hits. Excess:No longer Amplifies a WHOLE combo (Sram traps/Rogue's explosions.) Flaming Aura: If the enemy ends his turn in contact to the bearer, applies scalded. Per enemy at the start of the bearers turn, applies +10% of the carrier lvl on flaming. Yeah: Removed malus on odd turns.If one (1) WP spell is used (Max. 1/t):        On odd turns :  +1 MP.      ...
7 478
This topic is going to be only about fogger passives , please avoid talking or discussing any other matter!.

I'll write down many ideas brainstormed by many Spanish Speakers Players , please feel free not only to comment your ideas too but also criticise ours!. Since this is a very subjective way of looking at the passives we may have been very focused on the wrong way the class should work.Stationary immobility
About: The idea of this passive is to let us begin fights with more WP, but it seems...
By PhoenixFly - 2020-07-24 18:26:07 in Suggestions
3 480
What was the point of adding the new effect of a panda being crushed at osamosa? I can guess it's to avoid stopping enemies to counter some of their passives , but at least add with it a change to the animations.

It's very slow to play with a lot of classes such panda or crossing elio portals. 
Animations require to be sped up or turned off for who wants to avoid seeing them.


Do I really need to spend more than 10s only walking  or moving...