HowHeroic's Ankama Profile
Introduction
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Characters
Bleuberry | Feca | Lvl 182 | Echo |
Sabriscille | Iop | Lvl 122 | Echo |
Fennel | Cra | Lvl 121 | Echo |
Cardamom | Ecaflip | Lvl 121 | Echo |
Currant | Sacrier | Lvl 114 | Echo |
Sasparrila | Eniripsa | Lvl 101 | Echo |
Mericarp | Enutrof | Lvl 91 | Echo |
Walnut | Ouginak | Lvl 82 | Echo |
Plumflower | Pandawa | Lvl 47 | Echo |
Activity on the dofus Forum

are there some items that can't be shattered?
By HowHeroic - 2021-01-18 06:06:07 in General Discussion
1
64
I crafted some items that, for some reason, can't be shattered. Maple Tree Eaters, Adventurer's set gear, Reinforced Handbags, Sykee Capes... for whatever reason, when I try to crush any of them - either together, or separately - the crusher interface instantly closes when I click the button to confirm crushing. before I report this as a bug, I wondered if there are some kinds of equipment that aren't crushable that I'm just not aware of.

By HowHeroic - 2012-12-17 03:57:16 in Problems and solutions
7
1721
I went to the "secret" chafer room in Astrub to complete this quest, but people were camping, waiting for spawns, so I decided to fight some Chafers outside the Rogue temple instead. After defeating some, the Quest updated to "Take 1 Pointed Chafer Bone to Metamunch Kin", however I did not receive one. I tried talking to Metamunchkin ("maybe the game won't notice I don't have a pointed chafer bone?" I thought) but the quest did not advance.
I then returned to the secret chafer room in Astrub,...
I then returned to the secret chafer room in Astrub,...
9
1080
'was talking to a friend about how weird the weapon system is in Dofus, and Dofus' tradition and desire to focus on spells rather than weapons, while having weapons be meaningful.
and then, an idea struck: what if some spell effects were tweaked based on the type of weapon the character had equipped?
ex:
Punch of the Crackler
all the same effects, PLUS:
if equipped with a hammer, opponent loses lock
if equipped with a staff, opponent gets +crit fails
really, the exact effect could be anything....
and then, an idea struck: what if some spell effects were tweaked based on the type of weapon the character had equipped?
ex:
Punch of the Crackler
all the same effects, PLUS:
if equipped with a hammer, opponent loses lock
if equipped with a staff, opponent gets +crit fails
really, the exact effect could be anything....