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Dok-Q's Ankama Profile

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Member since 2014-09-01

Introduction

Dok-Q hasn't written a personalized description yet
Status : Former subscriber

Characters

Oneli Iop Lvl 174 Nox
Oneli Iop Lvl 174 Nox
Oneli Iop Lvl 174 Nox
Oneli Iop Lvl 174 Nox
Oneli Iop Lvl 174 Nox
Oneli Iop Lvl 174 Nox
Oneli Iop Lvl 174 Nox
Rapromo Pandawa Lvl 166 Nox
Rapromo Pandawa Lvl 166 Nox
Rapromo Pandawa Lvl 166 Nox
Rapromo Pandawa Lvl 166 Nox
Rapromo Pandawa Lvl 166 Nox
Rapromo Pandawa Lvl 166 Nox
Rapromo Pandawa Lvl 166 Nox
Vina-Sosizet Eniripsa Lvl 162 Nox

Activity on the wakfu Forum

By [Ankama]WAKFU - 2020-01-23 16:00:00 in Events
10 393
I guess it's more like the lunar new year, but sure, I guess it's spring-like somewhere.
10 1480
Iop is strong and not TOO complicated, though you'll need to learn how to use the air branch combos if you want your best damage. The damage on Super Iop Punch is quite a satisfying way to finish a boss.

My pick for raw fun is Masqueraider, air/water especially- everything you do pushes, pulls, swaps, or teleports, you get a clone who can use your extra AP, and you end up with so much dodge you can just waltz around the map like you own the place. They're more complex to play well, but their attacks...
By Osasendas1 - 2019-12-27 20:27:40 in Iop
3 904
As someone who's played Iop to 175-ish and remembers the pre-rework Iop, they've got plenty of specials- the defining one (taking the place of Angrrr, for example) is Power, where the more you fight, the stronger you get. Increase is a manually triggered buff, Hour of Glory lets you mess with Power for even more damage, and the Punch status that leads up to a Super Super Iop Punch gives you extra MP and damage (if you user the passive for it).

Iop is, combos aside, a pretty simple melee damage class...