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Hey I've been playing for awhile now and feel these spells need to changed as follows.
Feca: Stonecutter needs have its bleeding effect increased to 2 turns and/or have its bleeding effect be apllied more often. When you look at this spell next to Transference and Sandstorm this move seems pointless.
Iop: Gusts and Jabs not only need separate animations (like other rapid punching looking moves) but also effects. The only difference between these moves is cost and damage but they...
Excited for the Sadida and Enutrof. As long as they dont butcher the spell braches by making air sadida nothing but dolls and fire enu only dhrezerker spells, I'll be fine.
1. They are already planning on adding a weapon branch but not until they add in all the classes and make sure the element and support branches are balanced between the classes.
2. You already can only play 3 elements. And im pretty sure they are not going to add a 4th element because it would pointless.
3. You are pretty much restating what each element branch playstyle for each class is. We beta testers already know these playstyles. Also some of your spell descriptions...
Hey I've been playing for awhile now and feel these spells need to changed as follows.
Feca: Stonecutter needs have its bleeding effect increased to 2 turns and/or have its bleeding effect be apllied more often. When you look at this spell next to Transference and Sandstorm this move seems pointless.
Iop: Gusts and Jabs not only need separate animations (like other rapid punching looking moves) but also effects. The only difference between these moves is cost and damage but they...