Avryn's Ankama Profile
Introduction
Avryn hasn't written a personalized description yet
Characters
Whipsy Daisy | Osamodas | Lvl 112 | Rubilax |
Whupsy Daisy | Osamodas | Lvl 107 | Rubilax |
Jabetha Catchands | Sacrier | Lvl 106 | Rubilax |
Finity Minits | Xelor | Lvl 105 | Rubilax |
Tengu Veramuch | Masqueraider | Lvl 105 | Rubilax |
Dimber Damber | Sram | Lvl 105 | Rubilax |
Aloeyu Veramuch | Sadida | Lvl 104 | Rubilax |
Betti Boom | Rogue | Lvl 98 | Rubilax |
Troubled Shooter | Cra | Lvl 97 | Rubilax |
Gofec Josef | Feca | Lvl 94 | Rubilax |
Dophie | Ouginak | Lvl 91 | Rubilax |
The Keymaster | Eliotrope | Lvl 83 | Rubilax |
Nat Wenty | Ecaflip | Lvl 73 | Rubilax |
The Pandalorian | Pandawa | Lvl 71 | Rubilax |
Esteamed Professor | Foggernaut | Lvl 67 | Rubilax |
Activity on the wakfu Forum

By Avryn - 2020-12-18 06:18:32 in 1.70 Bug Reports
2
91
I've had this issue happen a few times tonight. You're supposed to be able to use Rupture on empty cells in order to teleport to them, but instead I get unclickable cells and the skill will not activate on them.
Screenshot for reference; https://imgur.com/DLSP053
Screenshot for reference; https://imgur.com/DLSP053
0
126
I understand the importance of the stat. For Osa's it affects their buff capabilities as well as Dragon damage. For Sram's it represents how many traps they can have simultaneously. For Xelors it represents how many Owls & Hydrands they can have, which aren't really used much in the first place anyways.
Some classes however, are unnecessarily hindered by Control. Others, which used to have Control restrictions, such as Rogues for their Bombs, no longer have those restrictions, and instead...
Some classes however, are unnecessarily hindered by Control. Others, which used to have Control restrictions, such as Rogues for their Bombs, no longer have those restrictions, and instead...
We have a crosshair for "kill this monster last", it would be nice to see something similar added for the other challenges too. Many times you'll start a fight, see "kill them in order of decreasing level" and instead of fighting, spending the next X seconds of your first round trying to figure out what that even means.
Solution: Mark enemies with an overhead market that states its number priority. For example;
There are 5 enemies...